Official template · v1.0.0
FiveM server overview
Built for RP servers: connections and unique players, how long sessions last, why players drop, hourly activity patterns, and day-by-day retention across the city. Works with the drop-in CitizenFX resource on FiveM and RedM alike.
Installs as a normal dashboard in its own environment, so its events never mix with your other data - fully editable, no tie back to the template.
The dashboard you get
Rendered with sample data - your events replace it the moment they arrive. Want to click around first? The live demo is the full product on generated data.
Connections
Disconnects
Average session length (s)
Connections over time
Activity by hour
Player retention
| Cohort | Users | +0 | +1 | +2 | +3 | +4 | +5 | +6 |
|---|---|---|---|---|---|---|---|---|
| Mon | 211 | 100% | 63% | 46% | 36% | 27% | 20% | 12% |
| Tue | 333 | 100% | 71% | 60% | 50% | 30% | 24% | 15% |
| Wed | 257 | 100% | 78% | 43% | 25% | 16% | 13% | 7% |
| Thu | 408 | 100% | 69% | 40% | 26% | 22% | 13% | 8% |
| Fri | 204 | 100% | 69% | 45% | 28% | 23% | 14% | 11% |
| Sat | 149 | 100% | 70% | 41% | 23% | 14% | 11% | 9% |
Drop reasons
Players online
Events it expects
Charts fill in as events arrive; installing before the data flows just shows empty states.
player_connectedsent as players joinplayer_droppedsent on drop, with reason and session_secondsserver_statsthe periodic heartbeat