Use cases

Game server analytics, one drop-in away.

Every integration below installs in minutes, tracks player sessions and server health automatically, identifies players by a stable platform id, and takes custom events from your own code. Same dashboards, funnels and alerts across every game - and the same free plan: 2M events a month, no card.

Minecraft

Real analytics for Minecraft servers: player sessions, deaths, TPS, tick time, memory, chunks and lag spikes, charted live. One jar for Spigot and Paper 1.8.8 through current. Free plan, no card.

Discord bots

Analytics for Discord bots: guild growth, slash command usage, shard health and errors with one line of discord.js code - from the team behind bots.topstats.gg, tracking 45,000+ bots since 2019.

FiveM / RedM

FiveM and RedM server analytics: player connects, session length and server stats from one drop-in CitizenFX resource, with an export any script can call. Nothing content-shaped is sent.

Rust

Rust server analytics via a single-file Oxide/Carbon plugin: player sessions with durations, server stats, and a Track API other plugins can call. SteamID64 actors, wipe-friendly.

Garry's Mod

Garry's Mod server analytics: player sessions, deaths and server stats from a small server-side GLua addon, with a TopStats.Track API for your own gamemodes. No content, no chat, no positions.

Unturned

Unturned server analytics through an OpenMod plugin: player sessions with durations and a server stats feed, identified by SteamID64. Configured in one yaml file.

Roblox

Server-side Roblox analytics: player sessions, server stats and custom events from a Luau module over HttpService. UserId actors, BindToClose flushing, Wally package or rbxm.

Counter-Strike 2

Counter-Strike 2 server analytics via CounterStrikeSharp: player sessions, rounds, map changes and server stats, plus a Track API for other plugins. SteamID64 actors.

Running a backend or website instead? The same events flow from twelve language SDKs and nine web framework middlewares, or plain HTTP - see the product overview and pricing.

Your first event is minutes away.

Twelve language SDKs, middleware for nine web frameworks, plugins for seven games, and raw HTTP - all working today. Free plan, 2M events a month, no card.